
ResponsibilitiesĪs one of the two main game designers on this project, I’ve been involved in almost every aspect of the game. The unique land collapsing mechanic creates a new layer of strategy and turns every match into a dynamic race for survival in which the pressure keeps increasing. This eventually destroys the very land you stand on, even more and quicker if you use the harvester’s self-destruct. But the most prominent building is the harvester, which turns layers of the playing field into credits you can spend on building your army. Players can build cannons, which can then be loaded with ammo to fire at tiles and walkers in the distance. That building can also create carriers, capable of transporting walkers across the entire map. Walkers are built inside an armory and ussed to claim neutral and enemy tiles.

Greed Corp is the first game developed completely independently by W!Games (now Vanguard Games) and set within its Mistbound universe. In Greed Corp, players occupy hex-shaped tiles in a playing field and try to remove all their opponents from that map. Whoever survives the longest within the ever shrinking environment, no matter the cost, will be victorious. They need to find the delicate balance between harvesting the land to build an army with and preserving it to have something to stand on. In this board game-like downloadable game, players are literally standing on top of their resources.


#Greed corp review Pc#
Greed Corp is a turn-based strategy released on Xbox LIVE Arcade, PlayStation Network and PC in 2010.
